
In my opinion, in an sandbox game the two most important parts of the formula are 1. evolving and solid gameplay and 2. an involving city that doesn't grow boring after several hours into the game.
In terms of gameplay, this game really shines. The powers are both fun to use and easy to get the hang of. You can mix different strategies depending on what you are better at and combine different attacks for a lot of fun. The devs did a great job giving you plenty of freedom of movement and it's really fun jumping arond from building to building and sliding on powerlines or monorail tracks.
What the game lacks is a diverse enough city to keep things feeling interesting and fresh throughout the entire game. You see the same characters over and over and things start to feel pretty dull far before the game is over. It also really hurts that the game's missions don't have very much variety to offer. Constantly going underground to earn new powers just feels like painting by numbers after a short while.
The story of the game is pretty good and the voice acting is not too bad, but the lack of variety in the city and lack of variety in the enemies really hurts the game and keeps it from being as fun as it should have been the entire game, which is a real shame because the first half of the game was a complete blast. It just all starts to get stale once you've gotten a little over half way through the game.
With a bigger and better city, more diverse characters and missions, and a couple more options to modify your hero this game would have been a huge hit in my book. Heres hoping the sequal will be able to deliver and take a good game and make it into an exception game.

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